...and lo and behold, the year is now 2012. Something I realised a
little too late, while correcting the date on a cheque. It’s a new
year which also means time for that which has gone by to be
remembered – a time for me to regale you with stories of that which
is now past.
So, lads and ladies, let’s talk about the games of 2011, the year
of high-anticipation that never really took off until the second
half. The games of 2011, a gathering of sequels, re-boots and some
understated gems. These games of 2011, that promised and eternal
bliss of fun and joy making millions of fans “squee!” in
profuse delight.
Let’s take a look at some of these games - the best of 2011.
Deus Ex: Human Revolution
And it finally released in 2011... a game with more than a decade of
legacy driving the expectations of fans against fears of the
bastardisation of emergent gaming. Eidos Montreal have a humongous
tower to scale - resurrecting two, arguably, short lived franchises
considered the best ever - Deus Ex and Thief.
I mentioned in a review of the game that comparing Human Revolution
with the original Deus Ex is like listening to Alice in Chains post
Layne Staley. It’s not perfect but it's the closest thing we’ll
get to the original and let’s appreciate it because it’s the best
we can get.
...and I take another sip of chicory.
Bulletstorm
Yeah, wipe-off that shell-shocked looked because Bulletstorm did
released in 2011 and yes, it has been a really long year.
Bulletstorm found its way in the list not because it introduced new
profanities to splurge while playing Duke Nukem Forever, but for the
simple reason that it’s quite possibly the most enjoyable shooter
released last year. Oh, and I haven’t played Serious Sam 3 yet.
In an era when every first person shooter is trying too hard to be
smart by whipping allegories and commentaries about wars and ending
up being basically uninteresting and stogy, Bulletstorm gives a good
enough reason to not give a f**k.
You are provided with an interesting, but somewhat familiar,
collection of weapons: Use them to kill enemies in interesting ways.
Earn points and, well, that’s about it.
SpaceChem
SpaceChem is the best game that most of you have never played. It’s
not easy to describe or understand either. It has a pretty horrid
tutorial and I’ve played Flash games which look better than it but
SpaceChem is simply marvellous.
It deals with molecular bonds and assembly lines which most people
don’t even get, so I won’t spend time writing about it. Let’s
just say that if you like puzzles and welcome a challenge, this is
something you should be playing.
Oh, there is an insipid story to it, just don’t bother.
It’s available for Windows, Mac, Linux and Apple portable devices
so most likely you can run it. Do yourself a favour and buy it.
The Witcher 2
Choices and consequences are two elements very seriously explored by
video game designers. To some extent, every game offers a choice and
more often than not, these choices - no matter how meaningless they
are - act as USPs for their games.
Which brings us to The Witcher 2, a game where you play the role of
Geralt of Rivia - a glorified monster hunter. As a player you make
decisions which, some more radically than others, alter the flow of
the storyline. As impressive as it sounds it’s actually a very
tight feature that works well with the entire storyline but the meat
of the game lies in the amazingly well crafted world with political
agendas, racism and everything else you’d expect. And if you loved
the sex-cards form the first game, you’ll love this one.
For those who prefer their games on the consoles, an Xbox 360 port is
scheduled to release early this year.
Uncharted 3
Uncharted 3 or Deus Ex Machina: The Game, as I like to call it, is
deep, very deep. Not philosophically but buried in the burden of
expectations it carries.
There was one question, when it was announced, mind-boggling
everyone: How do you actually improve on something as slick as
Uncharted 2?
The short answer is ‘Don't!’.
The long answer is ‘build more of the same’. Something that
Naughty Dog manage to accomplish.
So what exactly is it doing in this list? Well it did rob Arkham City
of its spot because down inside, the corny tale of ‘Nathan Drake
and Friends’ vs. ‘The World’ is powered by incredibly powerful
technology and boasts of polish and slickness that most studios can
only dream of achieving. From simulating movement of sand to creating
an ocean wave simulator, this is a beastly game that powers over the
flawed narrative and some dull mechanics.
Bastion
The second indie in the list, after SpaceChem, Bastion is just one
bloody adorable game. The third person isometric view and some
lightweight RPG mechanics make it close to an action RPG, but it’s
the narration of the game that closely blends the story and gives a -
for lack of a better word - meaning to the actions of the
player. Essentially this narration puts your character’s actions in
words, by addressing him in the third person. And me describing it is
not helping anyone. So buy it either for your PC or Xbox 360 and sink
in that whisky stained, sexy narration.
2011 was a great year for the independent developers with billion
bundle deals pimping the hell out of them and here’s to hoping a
great 2012 independent games year because, well, they are the only
ones who care.
Portal 2
Let’s admit the truth that Valve have a great team of level
designers and writers, probably the best in the industry - if you
know someone better, well, they’ll hire him too. When Valve
realised that adding anything extra in the first Portal will make it
redundant, they started looking for newer mechanics and went
shopping.
They returned with another team of programmers from DigiPen and a new
mechanic, the propulsion and repulsion gels, and built a fine first
person puzzle game with arguably the best writing seen anywhere last
year. As this was a standalone title, unlike Portal 1 which was part
of The Orange Box, a cooperative mode was necessary along with the
lengthier-than-original campaign.
Skyrim
It may not ascend to the greatness of The Elder Scrolls 3: Morrowind,
but Skyrim is an immensely satisfying role playing game. I don’t
want to hold it in a beacon of light and I don’t want to call it
out saviour. it’s an extremely flawed game, but everything else in
sight seems like the court jester who is good for maybe a couple of
hours of enjoyment.
The current state of the industry used to be my vision of hell which
has morphed into reality. But then there came Skyrim. Stop and think
for a moment, imagine you could do anything within the confines of a
system (of a video game) for as long as you can imagine doing it. It
does not simulate an eternal life but then again, is an indefinite
existence something you would actually prefer?
I just completed The Darkness 2 demo. It starts with the protagonist
sitting in front of 2 vapid sexy women and one of them gets shot with
her blood splattering on the other and suddenly you get the control
of the character. A grim example of what exactly is wrong with the
mainstream gaming industry in this generation.
We move on, into 2012 and the first of the many blockbuster stare
into our eyes, they make their presence felt as the PR companies ooze
praises of never-played-before glory.
Deja vu.







1 comment:
Bulletstorm? Really?
And no Skyward Sword, Super Mario 3D Land or Saints Row 3?
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