Thursday, February 23, 2012

Week-In-Review: Batman #6 + Peter Panzerfaust #1 + The Activity #3 + Wasteland #34

Well folks, as promised, here is another round of comic reviews from this past weeks releases for your pleasure. Today we cut across 3 companies, 4 titles and just as many genres as we bring you part 2 of this weeks selection.
BATMAN #6
Story: Scott Snyder
Art: Greg Capullo
(Review By: Anupam Sarkar)
After the dreadful encounter with “The Darkness” #99, Batman #6 was the only medicine that could get me outta my depression.
The previous issue had ended with The Talon, who stabbed (the drugged) Batman with a blade through the midsection of his body. Issue 6 picks it up from right there.
In the first few pages, Talon beats the shit out of Bats (who proceeds to bleed like gallons of tomato ketchup leaking from a barrel) while The Court of Owls surround them.
The Court then decide that they are not done with The Dark Knight yet and want him to be hurt much more still.
The weakened Bats (who had been trapped in the labyrinth beneath Gotham City for 8 days) is pushed inside a room where he sees his great-grandpop Alan Wayne's photo, which motivates him to kick Talon's arse just by using words as weapon against Talon(a bit unusual, but effectively done). Then he performs a magnificent escape from the labyrinth.
Following this, the Court decides to bury the Talon inside a coffin and prepare to awaken all of The other Talons who are kept in these coffin-like containers in one of the rooms of the labyrinth.
The art is especially my favorite in this issue. Panel Arrangements, Facial Expressions, Storytelling, Capullo seems to have mastered it all. My favorite was the way he had captured how Bats would look like if he was getting weak, without food and limited but drugged water for 8 days. I have been following Capullo since the time he was handling art duties for Marvel's Quasar and so I can easily say that this issue has been his best work yet.
'Nuff said bout art, being a Snyder fan, I was a bit disappointed as this issue had pretty less narrative from the writer. But, I think it was done purposely so as to focus on The Court of Owls rather than on Bats.
SCORE : 9 / 10

PETER PANZERFAUST #1
Story: Kurtis Wiebe
Art: Tyler Jenkins
(Review by Akshay Dhar)
Another entry into the new Image lineup, this one is both a strong and weak entry for the mass of creator owned awesomeness that Image has been putting out there for the past year.
Set in France during the 2nd World War, it introduces us to the primary protagonist – Peter – and to a group of young boys that he saves who will (clearly) become his gang in the adventures ahead. We get a brief intro to the principal characters behaviour and to the setting, mixed with a splash of war-torn action and some nazi's to fight along with an older version of one of the boys retelling all these details as your narrative device – all in an attempt to answer some kind of mystery or something surrounding Peter. Well as you can imagine, this is a story that has the potential to be a compelling and interesting saga or maybe a total let-down or pretty much anything in between. The art was far more enticing for me as Jenkins shows a knack for good angles and layout and given the fairly simplistic subject matter here, creates a nice feel and flow for the reader.
Now, given the recent wave of highly entertaining, unique and acclaimed titles that have been making their way out of Image I would say I'm willing to give this series the benefit of the doubt for now and at least a couple of issues to see if they find their feet. As a first issue this is decent but they'll have to seriously up something in the second issue for me to keep at this series.
SCORE : 6 / 10

THE ACTIVITY #3
Story: Nathan Edmonson
Art: Mitch Gerads
(Review by Akshay Dhar)
Well folks, here we are again – back in the covert-ops world of The Activity.
And yet again Edmonson proves why he is one of the most watched new talents out there. After a stellar and fairly action packed first couple of issues, the pace slows down to a more character based segment of story as we follow the team after an operation gone bad as they make their way home – tempers flare, there is discussion and debate and we get a greater glimpse into the human side of these operatives who work in the shadows and do the things no one else could or would.
Crafting intriguing characters and scenarios, Edmonson and Gerads are a great team that work well in tandem to create a remarkably fitting visual style and feel and the emotion that Gerads brings to the faces and scenes add a dimension that makes this book better still. Not necessarily everyones cup of tea, this remains a highly recommended book from my side and one of the best of the new Image-wave of comics.
SCORE : 8 / 10

WASTELAND #34
Story: Antony Johnston
Art: Justin Greenwood
(Review by Akshay Dhar)
What can I possibly say about this series? Now in its 34th issue and this is still in my top five of best ongoing comic series, definitely in my top five for greatest series ever written and arguably the single best post-apocalyptic series ever written. Don't agree with me? Not sure about the truth of my words? Well that last claim is something on which even the master himself – Warren Ellis – agrees with me.
Just in case you've been living under a rock and have not even heard of this series, it's a basic post-apocalyptic story set after an unspecified event called “The Big Wet” which presumably destroyed the world as we know it and reshaped the world which then evolved into a new, more brutal one. It follows an eclectic cast of characters including a desert drifter named Michael and several now-homeless towns-people including Abi, Jacob and Golden Voice (him being a Sun-singer i.e., a preacher of sorts of the new religion called Sunners) and the residents of the only large “city” around called Newbegin and the political machinations and intrigues within.
By now the story has split into two distinct story-lines, one following the happenings in Newbegin and the other following Michael and Abi as they travel the wasteland to find the fabled land of A-Ree-Yass-I which was the legendary place where all the madness and the end of the world began. Now with the last issue we've taken a break from the focus on Newbegin only and once again follow our intrepid hunters as they find themselves in a new town, a more... religious town. Labeled devils and demons and with Michael injured, their future is in jeopardy as they struggle to find their way and things look more and more grim for our heroes.
Still awesome and beautifully rendered and told, this remains a joy and if you have not been reading it – go do it. Now. Really.
SCORE : 9.9 / 10

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